Thursday, October 27, 2005

Prince of Persia: The Two Thrones


The third and final installment of the the Prince of Persia legacy is underway to be launched in December, 2005 on all available games consoles.

Ubisoft has done a maginificent job of resurrecting the game from under the cracks of old formats ever since the game was launched back in the 80's with basic game tactics, naggy music, and simple, yet difficultly enough learned, techniques, to win over the level bosses.

The Ubisoft version game debuted with the release of the Prince of Persia: The Sands of Time. Where the prince accidently unleashes the sands of time therefore releasing the curse upon his own kingdom people, especially his father. Filled with remorse, regret and desperation to undo what has been done, he is backed by beautiful princess of a Mahraja who had been captured in a raid earlier on. All to the dismay of his father's ex-vizir who wants total control over the sands of time and the key to it - the dagger of time.

Moving on to the sequel of the hit game; Ubisoft released the Prince of Persia: Warrior Within. Much to the dislike of the many fans captured by the debut games' power within the Arabesque featurettes such as caliagraphy; modern artistry, and music, the company decided to bend the story from the point it left the gamers at to a more darker and sinister conflict. Having undone his mistake and putting things in order, the prince inevertably played around with the time factor thus putting a price on his own head; his death by the hands of the Dahaka - the guradian of the timeline. His bet this time is to go back into time and stop the sands of time ever being created, meaning which he will have to go against the empress of time and her sand warrior minions.

The sequel to the Sands of Time also featured an alternative ending, to which Ubisoft chose to take upon the continoum of the series, namely; Prince of Persia: The Two Thrones. Since the prince has gone back in time, managed to escape from the Dahaka, thus leaving the mythical Island of Time, previous home of the empress, and bringing her back to his homeland; Babylon, he finds things are not what they used to be, not even him. No sooner does the pair dock in the port, than are they imprisoned in the palace by an unknown evil enemy whose only desire is 'retrieve what is truly his'. The prince finally manages to escape from the clutches of the dungeons and gets out on the streets of the city but not before he learns of the death of the empress, thus, unleashing again the sands of time. Angered, disputed of what is right and wrong. He finally chooses to put things right once and for all. But as he combats throughout the game, he learns that as he progresses on with his final quest, he is being slowly captivated by the sands of time himself, giving way to a more evil and darker prince to surface and take over his body.

You would have to play the game to understand the story behind it, emersing yourself with every character, every emotion, every choice of action you take. And knowing that even though you may control time with your bare hands, that that is not enough to change your fate.

And as the old man in the game would state; 'You cannot change your fate. No man can'.

2 comments:

Sleepless In Muscat said...

jawaher: right now, it's about the only thing that's providing me with a fighting spirit..

i just wish they would turn this series of games into novels, movies and even music...

that would be really kool

;o)

Sleepless In Muscat said...

Jawaher: perhaps..

but its not as easy to stand up and say that everything is alright..

getting over something you would have had in your life and then missing it altogether (although you never had it) is like taking you off a drug that you were used to..

somebody needs to put me into a cold shower ..